
You pull everyone back to your ship with what they have gathered. Your sensors are picking up some subtle but anomalous activity, it's as if the ship is slowly activating. Option 1 loads the event GHOST_BOARDING (below), option 2 loads the event GHOST_SCRAP (below), and option 3 gives the following: The 'Sensors' choice requires level 3 sensors. (Sensors) Wait, sensors are picking up something strange. One requests that they end the salvage operation early.ġ. GHOST_DOCK Your crew complains of hearing strange voices as they work. Selecting choice 1 loads the event GHOST_DOCK (see below), selecting choice 2 loads the event GHOST_SCRAP (see below), and selecting choice 3 ends the event (though the ship will still be there). There is also a non-hostile crewless ship at the beacon. We're in a hurry, let's just quickly pull some scrap off the ship.ģ.

Let's dock and see if we can find valuable supplies.Ģ. You briefly pick up a very distorted communication from the ship but are unable to understand it. There's a heavily damaged ship at this beacon. They send out a quick communication before their jump completes: "That ruined bulk is more trouble than it's worth." You see a drifting, abandoned vessel nearby. You share this beacon with just one other ship, but it appears ancient and long since abandoned.Īnother ship is jumping away just as you arrive. You almost move on before spotting a heavily damaged ship drifting nearby. This beacon lies in an empty section of space. This event is also set to be unique, and starts with one of four pieces of text, randomly chosen by the game: However, the wisps of light stream out of the field following your ship!īetween 2 and 4 ghost boarders are spawned. Thanks to your pilot, you were able escape the worst of the asteroid field unscathed. Selecting ' Have your pilot maneuver you out of the asteroid field. ' gives: This event deals 3 generic hull damage, as well as 1 damage to a random system. With your Advanced Engines you were able to quickly get out of the asteroid field, however your ship took a number of hits on the way out.
#Ftl abandoned sector full#
Selecting the ' Activate full impulse drive to escape. ' option gives: There is no crew blueprint in the game's files called 'ghost', and this would probably crash the game as a result. Selecting ' Prepare for a fight! ' spawns between 3 and 6 boarders of the species "ghost". The 'Engines' choice requires level 5 engines, and the 'Piloting' choice requires a level 2 piloting system. (Piloting) Have your pilot maneuver you out of the asteroid field. (Engines) Activate full impulse drive to escape.ģ. As you watch, they seem to be changing path and floating toward your ship!Ģ. Faint wisps of light can be seen moving between wrecks.

Looking around, you find you are surrounded by dozens of wrecks of other ships. You jump into the middle of an asteroid field. This event is set to be unique (can only be found once per run), and is accompanied by a comment, which says "JUSTIN - maybe add some sort of ship graveyard background?". This commented-out event also spawns an elite rebel ship. FLEET_EASY_AGAIN Another ship approaches, the reinforcements seem endless! You must jump away!
